![]() ![]() They will spawn with a ship that has spawners that continuously spawn more pirates until you break the spawners. Notably, Pirate raids can spawn on any large body of water, not just the ocean. The type of raiders that can spawn are determined by the biome in which they spawn. This can help you find that one pesky raider that got stuck or is hiding and finish the raid. If you have a Barracks at level 3 or higher, you can hire spies to make raiders glow. Larger colonies may get multiple waves or groups of raiders from different directions, even of different types. Raids spawn randomly, with a minimum number of nights between them and an average number of nights as set in the config file. There will be a chat message giving a general direction of where the raid spawned and a bar at the top of your screen showing your progress in defeating the raiders. ![]() Raids will only spawn at the start of a night. Generally, this means they’ll spawn outside of the colony, but if your buildings are spread out, they could spawn between them! These forces can spawn almost anywhere except near your buildings. ![]() If a raid is currently in progress, your colonists will stop working and run home! Before the RaidĪs your colony develops, you may get raided by hostile forces. ![]()
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